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Modern and Classic control modes co-exist in Street Fighter 6 - a bold choice given how vastly different the experiences are, but it's a balancing act Capcom seems to be on top of. I just quite how it's quite literally about fighting on the streets myself.
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There's not much more information about the new single player mode and its free roam hub beyond what was shown in the reveal, though it looks to recontextualise the fighting genre for new players. For people entirely new to fighting games, it's going to take the sting out of learning a sometimes difficult genre too. For time-stretched casual players like myself, it takes the sting out of learning new characters. Some of the complexity is lost - it's a bit like playing a racing game with traction control and ABS whacked up to the max, where things are that bit easier but you're never fully in control to find those final extra tenths - but it's all so much more approachable. It makes things simpler still by way of its assisted combos where you hold down a modifier button that then strings your attacks together for you, offering up a stripped back moveset that's closer to hand. style, to fling a fireball or pull into a dragon punch. To pull off a special move you no longer have to know the precise input command, nor have the skills to pull that off - you can simply hold down the Special Move button in conjunction with a single directional input, Smash Bros. There are now two control options available to the player, the first offering the classic six-button layout - and aptly named Classic - while the second Modern configuration strips things down via smart shortcuts. It plays a game of Street Fighter that's at once complex and yet brilliantly simple - and it's that simplicity that's possibly the most exciting thing about Street Fighter 6. For the past couple of days at Summer Games Fest they've let their demo pods do most of the talking, and judging from the excited chatter surrounding it Street Fighter 6 is very much the real deal. Capcom's not really talking about any of that right now, but they don't really have to.
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It's a reimagination that promises to be every bit as bold as Resident Evil's, the fundamentals refocused by way of its slick looking single player World Tour mode with its free roam hub, or the multiplayer-focussed Battle Hub that has your avatar patrolling what looks like a virtual arcade. Street Fighter 6 feels every bit the continuation of that rich form. Watch on YouTube Street Fighter 6 Guile gameplay trailer. There are flashes of the Capcom of old in the way announcements around fundamentals like crossplay are being handled, but most else about Street Fighter 6 feels like the brilliant new Capcom - the one that's wowed in recent years with its revival of Resident Evil and the deft manoeuvring of Monster Hunter into the mainstream, all powered by the magnificently muscular RE Engine. It feels like the product of a Capcom that's a bit more seasoned and mature, and one that's learnt from some of its mistakes. With the timeline moving forward for the first time since Street Fighter 3, it's a game that lets us see the original cast now that they've matured and grown older, where Ryu's mellowed into his master status, Ken's had his cockiness worn away having been run through the mill and everything feels that bit more relatable and more real.
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Street Fighter 6 already feels a bit special, though, and more like a proper step forward for the series - something designed to capture the attention of the broad audience that Street Fighter 4 brilliantly played to, and something with a swagger and identity all of its own. Street Fighter felt like a strange little cult all over again. By the time it had sorted itself out towards the end of its life the great unwashed like myself had long moved on. It's never been too far away, of course, but after showstopper Street Fighter 4 brought the series back with such a bang Street Fighter 5 felt like something of a disappointment, fluffing its big opportunity on its launch in 2016. It's a dumb thing to say, sure, but with Street Fighter 6 it really feels like Capcom's signature series is back.